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A new indie game studio

Tiny games.
Big experiments.

We're PixelScientists. We cook up small pixel-art games you learn in a minute and can't put down for an hour.

Experiment #001

Backline: the necromancer and his skeletons fight angry villagers

BACKLINE

Heroes get the glory. You stand at the back. As the necromancer, you raise fallen enemies, keep your skeleton army alive and push through a village, a chapel and a castle full of very angry people.

  • Pixel art
  • Light strategy
  • 5-minute runs
  • Upgrade tree
BrowserSteam (coming soon)Mobile (later)

Coming next

A-mazing Game: a hedge maze at dusk, the Groundskeeper with his lantern just around the corner In development
Experiment #002

A-MAZING GAME

A first-person maze crawler. Every run is a fresh labyrinth of hedges, crypts and castle halls, full of keys, secret rooms and treasure. Take your time, but listen for the bell: on the third toll, the Groundskeeper comes looking for you.

  • First person
  • Roguelike
  • New maze every run

Working title

Roguee: a lantern-lit town square at night, the hero in the middle of a huge horde In development
Experiment #003

ROGUEE

A survivors-like in a foggy, lantern-lit old Europe. Your weapons fire on their own and the horde keeps growing, but the best loot is out on the map: shrines that weaken the boss, vaults behind elite keys, and traps that shred enemies as happily as you.

  • Survivors-like
  • 15-minute runs
  • Hordes & traps

Working title

Want to playtest early? Say hello.

How the lab works

Coffee-break sized

Every run fits in a few minutes. Every session ends with "just one more".

One idea, done right

Each game is built around a single twist. We polish it until it's fun, then ship.

Pixel by pixel

Crisp pixel art, juicy effects and fair prices. No ads, no pay-to-win.

Streamer, YouTuber or press?

We'd love for you to play our games. Drop us a line and we'll send you a key, art and anything else you need.

Say hello